
Left/Right resolution : 5360px X 816px
Top/Bottom resolution : 4396px X 1342px
Production
Steps
Animatic
This phase involved creating a video composed of stock photo collages to get a rough sense of the animation’s timing and flow.
The video speed was set to 5x to condense the timeline:
Environment Layout & Animation Draft
In this stage, I leverage my architectural background to design the cityscape and construction site. I used a low-poly asset pack from the Epic Games Marketplace to lay out the construction site and the surrounding city.
The animation of the elevator platform was created to simulate the perspective of the viewer and to ensure that obstructed parts of the scene didn’t require excessive detailing.
The 5D BIM-style animation of the building, was done using TyFlow and then exported to Unreal Engine via Alembic files.
This step is an advanced Animatic, speeded up to 5 times:
Environment Detail and Secondary Animation
At this stage, I began detailing the scene with high-poly meshes, textures, materials, and lighting. I also worked on the animations of vehicles, drones, robots, and other futuristic technologies.
To speed up the animation process I decided to do all the rigging and animation directly in Unreal.
The following video is an advanced Animatic, sped up 5 times:
On-site Testing
At this stage, we began testing all the animations at MINA, making adjustments as needed and retesting until the visuals were flawless.
We quickly realized that due to the nature of the 360-degree projection, the reflected light washed out the colors.
As a result, for the subsequent iterations, we experimented with much higher contrast and reduced brightness.
Additionally, the platform had to be opaque to prevent any sensation of movement beneath the viewer, to avoid causing dizziness.
Final Deliveries
The final deliverables consisted of six NotchLC-encoded MOV files corresponding to each projection screen (walls, ceiling, and floor).
Final Thoughts
This project was a challenge due to the tight timeline and the amount of work involved, but it was also a very rewarding experience. It was my first time working on a 360-degree projection, and using Unreal Engine is still relatively new to me (about 3 years of experience).