Baseball Guy
At the beginning of 2024, we were experimenting with full GCI animations at Emitter.
The animation was created by Alexandru Doiciu and me, while the rest of the work - setting up the 3D scene, simulations, and rendering was done by me. The clip on the right shows the initial version, created in 3ds Max, while the one above is a reworked version done in Unreal Engine.
I have to say, working in Unreal Engine has been an absolute pleasure!